File LDsprite Documentation
Automatically generated with Code Structure Viewer (CS), Project Version: 3o4d 17-November-2020
Copyright © 2020, BAI Research. All Rights Reserved.
File Name: LDsprite.cpp/.hpp
File Description: LD sprite
File Function List
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- fillInLDspriteExternVariables
- LDaddBasicTextualSpriteStringToReferenceList
- LDspriteSubmodelFillTextualReference
File Diagram (functions hierarchy)
Function LDspriteClass::fillInLDspriteExternVariables()
Function Summary
name | return type | description |
fillInLDspriteExternVariables | void | fill in LD sprite extern variables |
Function Reference List
N/A
Function Trace
location | current function being traced |
GIAmain.hpp | fillInLDspriteExternVariables |
Trace Diagram (magenta)
Function LDspriteClass::LDaddBasicTextualSpriteStringToReferenceList()
Function Summary
name | return type | description |
LDaddBasicTextualSpriteStringToReferenceList | LDreference* | LD add basic textual sprite string to reference list |
Function Arguments
name | type | description |
spriteTextString | string | sprite text string |
currentReference | LDreference* | current reference |
position | vec* | position |
numSpritesAdded | int* | num sprites added |
addIndividualSprites | const bool | add individual sprites |
colour | int | colour |
scale | double | scale |
Function Reference List
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-
-
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- SHAREDvectorClass::addVectors
- LDspriteSubmodelFillTextualReference
- LDspriteSubmodelFillTextualReference
- SHAREDvectorClass::addVectors
- LDspriteSubmodelFillTextualReference
- LDspriteSubmodelFillTextualReference
Function Trace
location | current function being traced |
GIAdraw.hpp | LDaddBasicTextualSpriteStringToReferenceList |
GIAdraw.hpp | createReferenceConnectionWithText |
GIAdraw.hpp | initialiseEntityConnectionForPrinting |
GIAdraw.hpp | initialiseEntityNodeForPrinting |
GIAdraw.hpp | determineBasicPrintPositionsOfAllNodes |
GIAmain.hpp | printGIAnetworkNodes |
GIAdraw.hpp | LDaddBasicTextualSpriteStringToReferenceList |
GIAdraw.hpp | createBox |
Trace Diagram (magenta)
Function LDspriteClass::LDspriteSubmodelFillTextualReference()
Function Summary
name | return type | description |
LDspriteSubmodelFillTextualReference | void | LD sprite submodel fill textual reference |
Function Arguments
name | type | description |
spriteSubmodelCurrentReference | LDreference* | sprite submodel current reference |
spriteParagraphCurrentPosition | vec* | sprite paragraph current position |
characterToWrite | const char | character to write |
spriteColour | int | sprite colour |
scale | double | scale |
Function Reference List
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- SHAREDvectorClass::createIdentityMatrix
- SHAREDvectorClass::scaleMatrix
- SHAREDvectorClass::createIdentityMatrix
- SHAREDvectorClass::scaleMatrix
- SHAREDvectorClass::copyMatrixTwoIntoMatrixOne
Function Trace
location | current function being traced |
LDsprite.hpp | LDspriteSubmodelFillTextualReference |
GIAdraw.hpp | LDaddBasicTextualSpriteStringToReferenceList |
GIAdraw.hpp | createReferenceConnectionWithText |
GIAdraw.hpp | initialiseEntityConnectionForPrinting |
GIAdraw.hpp | initialiseEntityNodeForPrinting |
GIAdraw.hpp | determineBasicPrintPositionsOfAllNodes |
GIAmain.hpp | printGIAnetworkNodes |
GIAdraw.hpp | LDaddBasicTextualSpriteStringToReferenceList |
GIAdraw.hpp | createBox |
Trace Diagram (magenta)